“Character animation in video games—whether manually key-framed or motion captured—has traditionally relied on codifying skeletons early in a game's development, and creating animations rigidly tied to these fixed skeleton morphologies. This paper introduces a novel system for animating characters wh more...
posted 2 months ago
in
games, graphics, programming, animation
( 24 views | 6 jaas | 3 saves | reply )
posted 2 months ago
in
music, video, youtube, animation, star-trek, common-people, kirk, spock
( 7 views | 1 jaa | reply )

Loading...