So the goal here should not be eliminating piracy, which is absurd and impossible. Instead, work on converting as many of those pirates into customers. Here are five ways to get people to pay for your stuff. Again, these are social changes - this has nothing to do with building a better DRM system. As a bonus, a lot of these things are free.
(Note that I’m going to offer advice for Developers and Publishers interchangeably. I know they aren’t. I trust everyone is smart enough to see how this advice applies to their part of the process without becoming confused. At any rate, publishers wield most of the power in the Dev / Pub relationship, so the process needs to begin with them.)
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